Experienced Senior 3D Rigging Artist specializing in creating high-quality character and creature rigs for animated films, games, and visual effects. Skilled in developing advanced rigging solutions in Autodesk Maya to meet complex animation needs, with a strong focus on anatomy, deformation, and functionality. Proficient in industry-standard plugins, ensuring efficient workflows and seamless integration with animation pipelines.
Key responsibilities include:
Autodesk Maya
Blender
Unreal Engine
3d Max
Adobe Photoshop
Adobe AfterEffect