Motivated Senior Software Engineer highly effective at developing new programs and fixing problems with existing systems. Proficient in Mobile Application Development, Gaming and Agile/Scrum methodology.
IOS Swift/Objective-C
undefinedTap Sports Baseball - (2019 - 2022):
After announcement of QuizUp is going to shut down I was very worry, then my manager come up with two options first to work on already stabilized project in Unity3d or second to start R&D for Unity WebGL which is only for 15days to find out is that possible to achieve same performance of TSB game on web or not and that works, we pitch for WebGL porting of one of the most grossing project of the company. I was the first person on that R&D. We optimize game for Web browsers added lot new feature for Web. The most challenging part was to implement the purchase flow for in game purchases. We took help from xsolla write down wrappers around that. Next task was showing meta of the game on HTML layer. We build UI with ReactJS setup independent server APIs for HTMLs calls. Now we are in beta stage.
Quiz-Up:
Quiz-Up is number one Quiz App now available on Play Store. Quiz-Up having more than 10 Malian Downloads on iTunes and Play Store, Quiz-up is built on purely native technology, objective-C and swift for iOS and JAVA and kotlin for Android. My responsibility to develop new feature in iOS and Android both.
Technology Use: Swift, Objective-c and Java
IDE: Android Studio, X-code
Cooking Dash/ Gordon Dash:
Dash titles are count in best product developed by GLU mobile, I started working on both the titles and targeting bugs in Android and iOS, also responsible to implementing third party SDK. Wrote wrapper to add AdMob and Analytics for that game.
Technology Use: C++, JAVA, Objective-C
IDE: Android Studio, X-Code (Cocos2d-x)
Tap Sport BaseBall :
TSB is MLB licensed game, It developed by GLU mobile team. My responsibility is to manage sdk and new feature implementation, also port on unity webgl.
Technology Use: C#
IDE: Unity
Games in more than 10 Disney Junior episode project:
Project by Disney Junior studio based on cross platform Cocos2d-x, with Analytics and 5 plus third party SDK. Our team built that from scratch. My role is to write base structure and design code architecture. On that module team completed 10 plus Appisodes from Disney Junior. Our team is responsible to build project from scratch to launch. Appisodes are for both platform Android and iOS.
Technology Use: C++, C#
IDE: Eclipse Juno, NDK native (Cocos2d-x)
Sound Card:
Sound card contains multiple sound applications in different mobile technology. In that application we create a scrollable list. Each node of list is button that contains specific sound Id. With that sound Id we play audio with native audio player. Sound card is develop in Android, J2ME and BREW.
Technology Use: C++, Objective-C
IDE: X-Code, Eclipse (Cocos2d-x)
Super Commando Game Series:
That mobile app is action game with three different versions live on Brew and J2me. Game based on different module of programming, that process of code help us to build complete game engine in that series.
Technology Use: JAVA
IDE: Net Beans
Jungle runner:
Runner games with different hurdle and multiple levels. Game code contains good graphics with tricky code to manage runner. Developed in cocos2d-x for android windows and IOS.
Technology Use: C++, Objective-C
IDE: X-Code, Eclipse (Cocos2d-x)
Jelly Monster:
Multiple Level game with full of animation and also support social integration with Facebook. Pure game logic developed in c++ and then port into java. Also developed in cocos2d-x for Android, Windows and IOS.
Technology Use: JAVA, C++, C#, Objective-C
IDE: Eclipse Juno, Visual Studio, X-Code (Cocos2d-x)
Full House, Mind matrix, Ball Matrix:
Write complete code for these projects with dummy graphics. Most important part of that work to manage memory leaks in lower end devices.
Technology Use: JAVA, C++, C#, Objective-C
IDE: Eclipse Juno, Visual Studio, X-Code (Cocos2d-x)
Technology Use: JAVA, C++, C#, Objective-C
IDE: Eclipse Juno, Visual Studio, X-Code (Cocos2d-x)
Flutter - 1 Year
Android Native - 1 Year
iOS Native - 2 Year
React JS - 6 Month
Unity3D (Android + iOS + WebGL) - 2Year +
Java 2 Micro Edition - 1 Year
Cocos2d-x, Cocos Creator - 1Year